Godot update 6/12/2018

Due to business and some personal circumstances, the Godot game was delayed a bit, but I still got to work on it some. It’s interesting how Godot uses the scenes to tie everything together. I’m liking it so far. I’ve got a barebones game so far, but it’s not polished enough to be public yet. Currently playing around with the shaders to give it some nice looking aesthetics.