Godot update 6/12/2018

Due to business and some personal circumstances, the Godot game was delayed a bit, but I still got to work on it some. It’s interesting how Godot uses the scenes to tie everything together. I’m liking it so far. I’ve got a barebones game so far, but it’s not polished enough to be public yet. Currently playing around with the shaders to give it some nice looking aesthetics.

Going Godot

For the next few weeks I’m going to be diving into the Godot engine to try and make some mobile games. My goal is to make one simple game per week, although with the initial learning curve that may go to two weeks. I’ll post games up here when I’m finished with them.